1. Effective C++/STL

  2. C++ for game programmers

  3. Working effectively on legacy code

  4. Physics for game programmers

  5. Modern C++

  6. Design Patterns

  7. Exceptional C++

  8. Practical C++

  9. C++ Coding Standards

Computer Graphics Books:

http://www.fsz.bme.hu/~szirmay/book.html