C++ Design
Some design concepts that i have used.
Pimpl Idiom:
Observer pattern:
Abstract Factory:
Exception Dispatcher:
[sourcecode language=”cpp”] void handleException() { try { throw; } catch (MyException& e) {
} catch (YourException& e) {
} }
void f() { try {
} catch (…) { handleException(); } }
[/sourcecode]